@startuml
sprite $burn [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000008300000000000000000000000
00000000000000000000009FF40000000000000000000000
0000000000000000000009FFFF5000000000000000000000
00000000000000000000AFFFFFF500000000000000000000
00000000000000000009FFFFFFFF40000000000000000000
0000000000000000008FFFFFFFFFF3000000000000000000
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00000000000000004FFFFFFFFFFFFFD10000000000000000
0000000000000002FFFFFFFFFFFFFFFB0000000000000000
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00000000000006FFFFFFFFFFFFFFFFFFFE10000000000000
0000000000002FFFFFFFFFFFFFFFFFFFFFC0000000000000
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00000000AFFFFFFFFFF900000001EFFFFFFFFFF400000000
00000000FFFFFFFFFFD0000000004FFFFFFFFFF900000000
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00000005FFFFFFFF900000000000000EFFFFFFFF00000000
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00000002FFFFFFFE0000000000000004FFFFFFFC00000000
00000000FFFFFFFC0000000000000002FFFFFFFA00000000
00000000DFFFFFFC0000000000000002FFFFFFF700000000
000000009FFFFFFD0000000000000003FFFFFFF300000000
000000004FFFFFFF1000000000000007FFFFFFE000000000
000000000DFFFFFF700000000000000DFFFFFF8000000000
0000000007FFFFFFE10000000000006FFFFFFF1000000000
0000000000EFFFFFFC000000000003FFFFFFF80000000000
00000000004FFFFFFFD2000000006FFFFFFFD00000000000
000000000009FFFFFFFFA521137DFFFFFFFF300000000000
000000000000BFFFFFFFFFFFFFFFFFFFFFF5000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFF50000000000000
000000000000007FFFFFFFFFFFFFFFFFD300000000000000
0000000000000002AFFFFFFFFFFFFFE70000000000000000
0000000000000000028CFFFFFFFFB5000000000000000000
000000000000000000000345542000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BURN(_alias) ENTITY(rectangle,black,burn,_alias,FA5 BURN)
!define FA5_BURN(_alias, _label) ENTITY(rectangle,black,burn,_label, _alias,FA5 BURN)
!define FA5_BURN(_alias, _label, _shape) ENTITY(_shape,black,burn,_label, _alias,FA5 BURN)
!define FA5_BURN(_alias, _label, _shape, _color) ENTITY(_shape,_color,burn,_label, _alias,FA5 BURN)
skinparam folderBackgroundColor<<FA5 BURN>> White
@enduml